Wednesday, October 30, 2013

Beta invites sent out

Thank you to everyone who applied to help test 0.6b.  Unfortunately it'd be completely impossible for me to manage the number of people who offered to help so I only took a small number of applicants to be part of the beta.  No offense meant to anyone who didn't get the invite.

Sunday, October 27, 2013

Beta apps by end of day 10/28

Thank you to everyone that has applied to help me beta test 0.6b.  I apologize that I won't be able to respond to everyone who did but I'll be deciding who'll be part of the program Wed morning, so have your app in by the end of Tuesday if you want in.  Probably only going to have 5-6 testers out of the 30 or so that's applied so far so don't feel bad if you didn't get chosen.

Thursday, October 24, 2013

Help Wanted : Scripter

Hey all.  My current scripter just bowed out so I need some help from someone good with the scripting language of VX.  SVN experience is preferred but not required.  Please apply at haremrpg@gmail.com

10/30 position filled - Thanks to Scripter9

Monday, October 21, 2013

0.6b entering alpha testing

So nearly finished up with content for the 0.6b version and moving into the favorite of times, testing!  I'm starting with an alpha test which is essentially me making sure that everything works if the player behaves exactly as I expect them to.  There is a lot of new content in 0.6b and changes to existing content (ie the complete scrapping of the random encounter system) which I need to play through to make sure that it works at all.

I will be taking applications for the private beta test phase currently.  Players don't always behave exactly as I expect so I need people to play through the content without much guidance to see if anything doesn't work or leaves the player hanging without any real guidance as to what to do now.  Particular emphasis will be placed on the 0.6b new content of course, but combat balance feedback will be important as well.

I'm hoping the private beta phase will start in about 2 weeks.  I will be sending out a link to download the 0.6b test content through e-mail and might try to create a thread somewhere for it.  Trying to teach the testers how to access the game through the SVN really didn't work last time so I'll be sending out packages for conventional download and testing.

Requirements/expectations.
1.  The free time to do so.  I'm expecting to start testing in 2-3 weeks and have it run for a few weeks hopefully, but no more than 4 weeks.  But during that time I do expect people to be able to put in some fairly serious testing.  Plan on committing about 5 hours a week at least.
2.  The patience and wherewithal to actually do testing.  This isn't a public demo, this is a testing phase.  The game is most certainly broken at the moment and it's your job to poke and prod every crevice finding the spots that it's cracked.
3.  You must be fluent in English.  I understand that people from all over the world play Harem, but for testing I need to be able to communicate easily. 
4.  No prepackaged saves will be available for testing and prior saves will not work so you'll have to play from the beginning.
5.  Be willing to communicate bugs and give a fairly detailed report and attach a copy of a save if necessary.  This isn't a demo.

If you are interested, send an e-mail to haremrpg@gmail.com including the following.
0.  The subject must be 'Harem Testing'.  If it is anything else (or less or more) I will automatically delete it without reading it.
1.  A few sentences on how testing is different than playing.
2.  Any experience you have working with RPG-VX
3.  Any experience you have in game design or testing previously.
4.  An idea of how much time you'll be able to put in over the next few weeks for testing.
5.  If you are comfortable with SVN deployments let me know and I'll link you to the repo and you can join in the alpha testing.  Keep in mind that fully recursive it will be over a gigabyte worth of content.  I will not try to walk anyone through SVN configuration, sorry.

Thank you to everyone who applies in advance.  Please understand that I am intentionally keeping the number of testers fairly small so I can manage the team and with the number of e-mails I'm likely to receive from this, I won't be able to contact anyone but those I chose.  If you don't get a response, sorry.

There will probably be a public beta after the private.  0.6a's release took a few attempts and some people got frustrated with the number of bugs in it, so I'll be releasing a 0.6b bugged version publicly then following up with a 0.6b final when it's ready.  Essentially saying that if you want to play it early there may be some growing pains.