Tuesday, July 31, 2012

Harem 0.6a.1

So there's a bug in 0.6a that kinda prevents you from accessing any of the new content.  Easy fix, boneheaded mistake.  I'm uploading 0.6a.1 now to resolve that bug.  Shouldn't affect any saves, just download, load em up and get fucking!

I'm going to be editing this post as more hosts come online
http://www.filefactory.com/file/59289rp71a53/n/Harem_0.6a.1.exe
http://rapidgator.net/file/29056323/Harem_0.6a.1.exe.html
http://bitshare.com/files/n4z8zqbk/Harem-0.6a.1.exe.html
http://shareupload.com/kx9ep0bfee54/Harem_0.6a.1.exe.html

Whoops

Dangit, trying to fix a bug created another.  I'll have  a new version up within 10-20 minutes

Harem 0.6a released!

Final push is done, and 0.6a is ready for release!  My brain is a bit fried so I hope nothing implodes as I upload, but past the point of no return.

0.6a brings in
-First phase of Western Rata, as the player pursues Terra's kidnappers (or savoirs) to get her back.  Playable through the tram section, ending with the scenes in the Tenta Enclave.
-20+ new scenes!
-Text skip feature.  Simply press down and the text will go by quickly.
-Jessica will finally join the fold along with a friend, and introduces Betsy and Melony while going further into Teresa and Danielle, Isabella on dark path only.
-Brothel leveling redone - no longer based on level.  Once the brothel is open, every 200 steps on an overland map will cause the next group of customers to come through.
-Fixed the bug with random encounters being turned off after the party scene.

Things that are not bugs!
-There is no ability to go back to prior content once you enter Corsix in 0.5.  0.6c will allow you to go back to the colonies (Celee) but not until then.
-0.6a is linear, intentionally so.  0.6b will finish Terra's arc and open up the Western Rata to exploration.  0.6c will introduce the royal whorehouse (actual name tbd) and allow the player to go backwards to resolve old content.

Downloads!
Fixing, rerelease within 10-20 min

Do not ask for alternative DDLs.  One week from today I will upload to mediafire and set up the gmail account to auto-reply again and be will respond in forum with it.  But until then there's 4 links to try and none require registration or payment.
0.6a CG pack will be up in a few days.  Same as prior packs, only on the usual downloads.


As usual feedback is greatly appreciated!  In particular, how did you like the linear design of 0.6a.  I thought it allowed me to focus far more on character progression.  It won't be part of every release, but it was a nice change of pace for me.  Preferably on one of the feedback threads linked from this blog, but in comments if you prefer.

Tuesday, July 24, 2012

Status

Testing is continuing.  A bit slower than I was hoping, but we're approaching the end.  The game itself is playable and we're just taking care of a few odds and end bugs.  Maps have to be gone over to make them more visually interesting and I'm adding in some filler dialogue.

Hopefully release by the end of the month.

Thursday, July 5, 2012

Testing begun for 0.6a

I've found enough testers for 0.6a to start the process.  Thanks to everyone who was interested!

As testing begins I should be able to start to get some ETA for release, but atm we're a few weeks at least.

Monday, July 2, 2012

Asking for testers

0.6a is coming along well, and it's getting near (but not yet at) the point where I'll need some testers for the new content.  Seems like most of my usual testers on are summer vacation or something, and I'll need 3-5 more for testing so I'm seeing if anyone wants to help me find the many bugs that are still in 0.6a.

What I'm going to need is testers to do some specific testing, trying to find bugs primarily, spelling/grammar issues as a secondary.  I'll be communicating via a SVN for bug reports and secondary releases.  There will be a few requirements to doing so.

1.  The free time to do so.  I'm expecting to start testing on 7/7 and have it run for a week hopefully, but no more than 2-3 weeks.  But during that week I do expect people to be able to put in some fairly serious testing.
2.  You will have to install a SVN software to get the newest versions.  I have a nice walkthrough on how to install it, but it will be required.
3.  The patience and wherewithal to actually do testing.  This isn't a public beta, this is a testing phase.  The game is most certainly broken at the moment and it's your job to poke and prod every crevice finding the spots that it's cracked.
4.  You must be fluent in English.  I understand that people from all over the world play Harem, but for testing I need to be able to communicate easily.

If you are interested, send an e-mail to haremrpg@gmail.com including the following.
0.  The subject must be 'Harem Testing'.  If it is anything else (or less or more) I will automatically delete it without reading it.
1.  A few sentences on how testing is different than playing.
2.  Any experience you have working with RPG-VX
3.  Any experience you have in game design or testing previously.
4.  An idea of how much time you'll be able to put in over the next few weeks for testing.


Thank you to everyone who applies in advance.  Please understand that I am intentionally keeping the number of testers fairly small so I can manage the team and with the number of e-mails I'm likely to receive from this, I won't be able to contact anyone but those I chose.  If you didn't get an email by Friday, sorry, but you'll have to wait until release.

And hopefully release will be sometime mid to late July.